﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace SharpDepend.Datatypes
{
    public struct TouchLocation
    {
        public readonly int ID;
        public double X;
        public double Y;
        public TouchLocationState State;

        public bool IsMouse;
        public MouseButton MouseButton;
        public double MouseWheel;

        public TouchLocation(int id, double x, double y, TouchLocationState state)
        {
            this.ID = id;
            this.X = x;
            this.Y = y;
            this.State = state;
            this.IsMouse = false;
            this.MouseButton = MouseButton.None;
            this.MouseWheel = 0;
        }
    }
}
